ADVENTURE LOG
At the intersection of game mastering + tech
A Community of Practice
What is Bringing Fire’s GM Academy? A school? A club? A blog? No. It’s the nucleus of a community of practice for tabletop RPG Game Masters characterized by critical self-awareness—in other words, a community of introspective practice.
Describe, Listen, Judge: a Comprehensive Gamemaster Framework
The "describe, listen, judge" loop is an abstraction that applies to any TTRPG system, while being concrete enough to serve as a lens for focusing practice and analysis.
Learning from GM 101
The debut of GM 101 at Gen Con measurably improved GM skills and confidence.
June update: GM 101 @ GenCon, new features + new party members
Bringing Fire’s GM 101 Workshop at GenCon, new features + new party members!
End of year update: prototyping, funding, and hiring, huzzah!
As the year draws to a close, we wanted to share what we’ve been up to—we’ve come so far from starting this adventure just a year ago! Roll highlights…
Networked notes, Foundry integration, and more
The end of 2022 saw Josh and and our new UX designer Sarah making strides on a number of key Campaign Composer releases.
Fundraising for a TTRPG SaaS company
This summer, we reached a crossroads that every startup eventually reaches: to bootstrap or not to bootstrap. We looked at all the paths that other TTRPG startups have taken and had to figure out what worked best for us and our timeline.
5 ways to find players for your tabletop roleplaying game
Your ultimate guide to sourcing players (and, the story of how we all met)
Intro To Foundry Module Development
foundry-module-ts-template is a handy FoundryVTT module starting point that supports a modern web-dev toolchain. Bringing Fire CTO Josh Matthews walks through the template code and explains how to build a FoundryVTT module from the ground up.
Bringing Fire Newsletter Archive
Catch up all of our updates since 2021 here.
Hint: Expect a lot of prototype screenshots, TTRPG art, and photos from random cons and Glass Cannon shows.